Raid

Raid
Event is currently available 7 days a week, this will eventually fall into an on-off roster after a testing period.

Event Details
Raid is designed to test your ability to fight against a stronger opponent, and also to create some diversity in the decks you will be facing. Whoever tops the leaderboard against the current raid boss will become the next week's raid opponent, earning unique rewards for that period. Players accrue a score (detailed below) and this is used to rank them against their peers.

Rules
Raid mechanics are very similar to fighting in general, with some small changes. Raid opponents are given 200 health, and cards are granted extra health and attack (detailed below). Additionally, raid opponents have an endless stream of cards - as they are played, cards are shuffled into the last 3 cards of the opponent's deck.

Buffs
The current buffs to card stats are as follows, with all decimals rounding up to the nearest whole number. These are calculated after blueprint stats are applied.

Guardians + Minions: Health * 1.25

Spells: Attack * 1.2

Reserves: Health * 1.5, Attack * 1.5

Scoring
Each card killed: 75 points

Each health point removed from opponent: 3 points

Opponent meets conditions to play reserves*: 30 points

Turn limit reached (50): 175 points

Victory**: 300 points

* Currently remains at 10 health, due to the larger health pool this is likely going to be adjusted

** Due to opponent having infinite cards, this can only be achieved by removing all opponent health within the 50 turn limit, which means a victory yields a minimum of 900 points