Priest

Priest is a Humanis Stunted unit. It is designed as a direct counter to the Necromancer blueprint and any similar recursion-based strategy.

Stats/Abilities
Attack: 1, Max Health: 10

Tier 1
Basic attacks inflict Magic damage.

Tier 2
Priest rallies itself by 1 each time you play a Spell.

Tier 3
Inflicts Curse on all resurrected enemies at the start of each turn.

Tier 4
When targeting resurrected enemies, Priest's basic attack is doubled.

Tier 5
Priest targets a random resurrected enemy if there are any. This ability overrides Taunts.

Crafting
Materials required:

Bone Staff (2)

Concoction (1)

Fur (3)

Iron Ore (3)

Pelt (2)

Total: 11