Status Effects


 * Poison
 * Deals 1 damage after a card has performed it's attack. Can reduce a card to 1 health, but cannot kill it. Poison doesn't expire.
 * Cursed
 * A Cursed card may not receive positive status effects (Armor, Invisible, Resist) and cannot be healed. Expires after the opponent's turn following the turn this was inflicted.
 * Bleeding
 * Deals 1 damage each time card receives direct damage. Bleeding doesn't expire naturally, but Healing a card with Bleeding will remove the effect.
 * Armor
 * A card with Armor ignores the next melee or ranged attack received. Expires after an attack is ignored, or after the opponent's turn following the turn this was granted.
 * Invisible
 * A card with Invisible won't be targeted by ranged attacks. Expires after the opponent's turn following the turn this was granted.
 * Resist
 * A card with Resist reduces direct damage from spells by a multiplier of *0.5. Expires after the opponent's turn following the turn this was granted.