Paladin

Stats/Abilities
Attack: 2, Max Health: 15

Tier 1
Each turn, Heal a random ally for 2.

Tier 2
If Paladin's HP is below 6, it includes itself as a valid target for Healing.

Tier 3
Increase Healing amount by 1 if target is itself or an adjacent allied unit.

Tier 4

When Paladin dies, Rally adjacent Animals for 1.

Tier 5

If Paladin is played as a Minion or Reserve, Fortify a random ally for 2 when Paladin is played.

Crafting
Materials required:

Stone (2)

Bone Staff (1)

Rock (4)

Hammer (2)

Total: 9